Compare commits
8 Commits
8e1b4928a9
...
master
Author | SHA1 | Date | |
---|---|---|---|
23691e77c2 | |||
1b44322325 | |||
1ae087703d | |||
042fa652b7 | |||
68dbce9607 | |||
3b36a1f6a7 | |||
2c987be672 | |||
916d188d5b |
@ -23,3 +23,4 @@ PackConstructorInitializers: Never
|
|||||||
PointerAlignment: Middle
|
PointerAlignment: Middle
|
||||||
QualifierAlignment: Right
|
QualifierAlignment: Right
|
||||||
ShortNamespaceLines: 0
|
ShortNamespaceLines: 0
|
||||||
|
SortIncludes: Never
|
||||||
|
91
.editorconfig
Normal file
91
.editorconfig
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
[*.{cpp,h}]
|
||||||
|
|
||||||
|
# Naming convention rules (note: currently need to be ordered from more to less specific)
|
||||||
|
|
||||||
|
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
|
||||||
|
cpp_naming_rule.aactor_prefixed.style = aactor_style
|
||||||
|
|
||||||
|
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
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||||||
|
cpp_naming_rule.swidget_prefixed.style = swidget_style
|
||||||
|
|
||||||
|
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
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||||||
|
cpp_naming_rule.uobject_prefixed.style = uobject_style
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||||||
|
|
||||||
|
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
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||||||
|
cpp_naming_rule.booleans_prefixed.style = boolean_style
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||||||
|
|
||||||
|
cpp_naming_rule.structs_prefixed.symbols = structs
|
||||||
|
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
|
||||||
|
|
||||||
|
cpp_naming_rule.enums_prefixed.symbols = enums
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||||||
|
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
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||||||
|
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||||||
|
cpp_naming_rule.templates_prefixed.symbols = templates
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||||||
|
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
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||||||
|
|
||||||
|
cpp_naming_rule.general_names.symbols = all_symbols
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||||||
|
cpp_naming_rule.general_names.style = unreal_engine_default
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||||||
|
|
||||||
|
# Naming convention symbols
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||||||
|
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||||||
|
cpp_naming_symbols.aactor_class.applicable_kinds = class
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||||||
|
cpp_naming_symbols.aactor_class.applicable_type = AActor
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||||||
|
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||||||
|
cpp_naming_symbols.swidget_class.applicable_kinds = class
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||||||
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cpp_naming_symbols.swidget_class.applicable_type = SWidget
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||||||
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||||||
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cpp_naming_symbols.uobject_class.applicable_kinds = class
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||||||
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cpp_naming_symbols.uobject_class.applicable_type = UObject
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||||||
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||||||
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cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
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cpp_naming_symbols.boolean_vars.applicable_type = bool
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||||||
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||||||
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cpp_naming_symbols.enums.applicable_kinds = enum
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||||||
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||||||
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cpp_naming_symbols.templates.applicable_kinds = template_class
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||||||
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||||||
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cpp_naming_symbols.structs.applicable_kinds = struct
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||||||
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||||||
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cpp_naming_symbols.all_symbols.applicable_kinds = *
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||||||
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||||||
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# Naming convention styles
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||||||
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cpp_naming_style.unreal_engine_default.capitalization = pascal_case
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||||||
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cpp_naming_style.unreal_engine_default.required_prefix =
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cpp_naming_style.unreal_engine_default.required_suffix =
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cpp_naming_style.unreal_engine_default.word_separator =
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||||||
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||||||
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cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
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||||||
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cpp_naming_style.unreal_engine_enums.required_prefix = E
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||||||
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cpp_naming_style.unreal_engine_enums.required_suffix =
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||||||
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cpp_naming_style.unreal_engine_enums.word_separator =
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||||||
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||||||
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cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
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||||||
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cpp_naming_style.unreal_engine_templates.required_prefix = T
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||||||
|
cpp_naming_style.unreal_engine_templates.required_suffix =
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||||||
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cpp_naming_style.unreal_engine_templates.word_separator =
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||||||
|
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||||||
|
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
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||||||
|
cpp_naming_style.unreal_engine_structs.required_prefix = F
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||||||
|
cpp_naming_style.unreal_engine_structs.required_suffix =
|
||||||
|
cpp_naming_style.unreal_engine_structs.word_separator =
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||||||
|
|
||||||
|
cpp_naming_style.uobject_style.capitalization = pascal_case
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||||||
|
cpp_naming_style.uobject_style.required_prefix = U
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||||||
|
cpp_naming_style.uobject_style.required_suffix =
|
||||||
|
cpp_naming_style.uobject_style.word_separator =
|
||||||
|
|
||||||
|
cpp_naming_style.aactor_style.capitalization = pascal_case
|
||||||
|
cpp_naming_style.aactor_style.required_prefix = A
|
||||||
|
cpp_naming_style.aactor_style.required_suffix =
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||||||
|
cpp_naming_style.aactor_style.word_separator =
|
||||||
|
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||||||
|
cpp_naming_style.swidget_style.capitalization = pascal_case
|
||||||
|
cpp_naming_style.swidget_style.required_prefix = S
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||||||
|
cpp_naming_style.swidget_style.required_suffix =
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||||||
|
cpp_naming_style.swidget_style.word_separator =
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||||||
|
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||||||
|
cpp_naming_style.boolean_style.capitalization = pascal_case
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||||||
|
cpp_naming_style.boolean_style.required_prefix = b
|
||||||
|
cpp_naming_style.boolean_style.required_suffix =
|
||||||
|
cpp_naming_style.boolean_style.word_separator =
|
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
[submodule "Plugins/hstherac25/Source/hstherac-hs"]
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||||||
|
path = Plugins/hstherac25/Source/hstherac-hs
|
||||||
|
url = git@github.com:pillowtrucker/hstherac25.git
|
2
.ignore
2
.ignore
@ -5,3 +5,5 @@
|
|||||||
/DerivedDataCache
|
/DerivedDataCache
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||||||
/Intermediate
|
/Intermediate
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||||||
/Saved
|
/Saved
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||||||
|
/Plugins/hstherac25/Content
|
||||||
|
/Plugins/hstherac25/Intermediate
|
||||||
|
15
.vsconfig
Normal file
15
.vsconfig
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
{
|
||||||
|
"version": "1.0",
|
||||||
|
"components": [
|
||||||
|
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||||
|
"Microsoft.VisualStudio.Component.Unreal.Workspace",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||||
|
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||||
|
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||||
|
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||||
|
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||||
|
]
|
||||||
|
}
|
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Content/LinacLab/vt100_Blueprint.uasset
(Stored with Git LFS)
BIN
Content/LinacLab/vt100_Blueprint.uasset
(Stored with Git LFS)
Binary file not shown.
@ -1,627 +0,0 @@
|
|||||||
{
|
|
||||||
"folders": [
|
|
||||||
{
|
|
||||||
"name": "MyProject",
|
|
||||||
"path": "."
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "UE5",
|
|
||||||
"path": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"settings": {
|
|
||||||
"typescript.tsc.autoDetect": "off",
|
|
||||||
"npm.autoDetect": "off",
|
|
||||||
"terminal.integrated.env.windows": {
|
|
||||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
|
||||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
|
||||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
|
||||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
|
||||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"extensions": {
|
|
||||||
"recommendations": [
|
|
||||||
"ms-vscode.cpptools",
|
|
||||||
"ms-dotnettools.csharp"
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"tasks": {
|
|
||||||
"version": "2.0.0",
|
|
||||||
"tasks": [
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Debug Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Debug Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Debug Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Debug Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 DebugGame Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 DebugGame Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 DebugGame Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 DebugGame Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Development Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Development Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Test Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Test Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Test",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProject Win64 Shipping Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProject Win64 Shipping Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProject",
|
|
||||||
"Win64",
|
|
||||||
"Shipping",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 Debug Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Debug Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Debug",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 DebugGame Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 DebugGame Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"DebugGame",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Build",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Rebuild",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"dependsOn": [
|
|
||||||
"MyProjectEditor Win64 Development Clean"
|
|
||||||
],
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"label": "MyProjectEditor Win64 Development Clean",
|
|
||||||
"group": "build",
|
|
||||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
|
||||||
"args": [
|
|
||||||
"MyProjectEditor",
|
|
||||||
"Win64",
|
|
||||||
"Development",
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-waitmutex"
|
|
||||||
],
|
|
||||||
"problemMatcher": "$msCompile",
|
|
||||||
"type": "shell",
|
|
||||||
"options": {
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"launch": {
|
|
||||||
"version": "0.2.0",
|
|
||||||
"configurations": [
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Debug.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Debug Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (DebugGame)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-DebugGame.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 DebugGame Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Development)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Development Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Test)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Test.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Test Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProject (Shipping)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Shipping.exe",
|
|
||||||
"preLaunchTask": "MyProject Win64 Shipping Build",
|
|
||||||
"args": [
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (Debug)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-Debug.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 Debug Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (DebugGame)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-DebugGame.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 DebugGame Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Launch MyProjectEditor (Development)",
|
|
||||||
"request": "launch",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor.exe",
|
|
||||||
"preLaunchTask": "MyProjectEditor Win64 Development Build",
|
|
||||||
"args": [
|
|
||||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
|
||||||
],
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"type": "cppvsdbg",
|
|
||||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
|
||||||
"sourceFileMap": {
|
|
||||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"name": "Generate Project Files",
|
|
||||||
"type": "coreclr",
|
|
||||||
"request": "launch",
|
|
||||||
"preLaunchTask": "UnrealBuildTool Win64 Development Build",
|
|
||||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Build\\BatchFiles\\RunUBT.bat",
|
|
||||||
"args": [
|
|
||||||
"-projectfiles",
|
|
||||||
"-vscode",
|
|
||||||
"-project=C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
|
||||||
"-game",
|
|
||||||
"-engine",
|
|
||||||
"-dotnet"
|
|
||||||
],
|
|
||||||
"env": {
|
|
||||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
|
||||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
|
||||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
|
||||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
|
||||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
|
||||||
},
|
|
||||||
"console": "integratedTerminal",
|
|
||||||
"stopAtEntry": false,
|
|
||||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
@ -7,20 +7,13 @@
|
|||||||
{
|
{
|
||||||
"Name": "MyProject",
|
"Name": "MyProject",
|
||||||
"Type": "Runtime",
|
"Type": "Runtime",
|
||||||
"LoadingPhase": "Default",
|
"LoadingPhase": "Default"
|
||||||
"AdditionalDependencies": [
|
|
||||||
"UMG",
|
|
||||||
"Engine"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"Plugins": [
|
"Plugins": [
|
||||||
{
|
{
|
||||||
"Name": "ModelingToolsEditorMode",
|
"Name": "ModelingToolsEditorMode",
|
||||||
"Enabled": true,
|
"Enabled": true
|
||||||
"TargetAllowList": [
|
|
||||||
"Editor"
|
|
||||||
]
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
BIN
Plugins/hstherac25/Resources/Icon128.png
Normal file
BIN
Plugins/hstherac25/Resources/Icon128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
Submodule Plugins/hstherac25/Source/hstherac-hs added at 2d690cf0fe
69
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
69
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
|
||||||
|
#include <HsFFI.h>
|
||||||
|
|
||||||
|
typedef enum ExtCallType {
|
||||||
|
CheekyPadding,
|
||||||
|
ExtCallSendMEOS,
|
||||||
|
ExtCallToggleDatentComplete,
|
||||||
|
ExtCallToggleEditingTakingPlace,
|
||||||
|
ExtCallReset,
|
||||||
|
ExtCallProceed
|
||||||
|
} ExtCallType;
|
||||||
|
|
||||||
|
typedef enum BeamType {
|
||||||
|
BTCheekyPadding,
|
||||||
|
BeamTypeXRay,
|
||||||
|
BeamTypeElectron,
|
||||||
|
BeamTypeUndefined
|
||||||
|
} BeamType;
|
||||||
|
typedef enum CollimatorPosition {
|
||||||
|
CPCheekyPadding,
|
||||||
|
CollimatorPositionXRay,
|
||||||
|
CollimatorPositionElectronBeam,
|
||||||
|
CollimatorPositionUndefined
|
||||||
|
} CollimatorPosition;
|
||||||
|
typedef enum StateInfoRequest {
|
||||||
|
SIRCheekyPadding,
|
||||||
|
RequestTreatmentOutcome,
|
||||||
|
RequestActiveSubsystem,
|
||||||
|
RequestTreatmentState,
|
||||||
|
RequestReason,
|
||||||
|
RequestBeamMode,
|
||||||
|
RequestBeamEnergy
|
||||||
|
} StateInfoRequest;
|
||||||
|
#ifdef __cplusplus
|
||||||
|
extern "C" { // only need to export C interface if
|
||||||
|
// used by C++ source code
|
||||||
|
#endif
|
||||||
|
#if mingw32_HOST_OS || _WIN32
|
||||||
|
__declspec(dllexport) HsStablePtr start_machine();
|
||||||
|
__declspec(dllexport) void kill_machine();
|
||||||
|
__declspec(dllexport) void wrap_external_call(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
ExtCallType ext_call_type,
|
||||||
|
BeamType beam_type,
|
||||||
|
CollimatorPosition collimator_position,
|
||||||
|
HsInt beam_energy
|
||||||
|
);
|
||||||
|
__declspec(dllexport) HsPtr request_state_info(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
StateInfoRequest state_info_request
|
||||||
|
);
|
||||||
|
#else
|
||||||
|
HsStablePtr start_machine();
|
||||||
|
void kill_machine();
|
||||||
|
void wrap_external_call(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
ExtCallType ext_call_type,
|
||||||
|
BeamType beam_type,
|
||||||
|
CollimatorPosition collimator_position,
|
||||||
|
HsInt beam_energy
|
||||||
|
);
|
||||||
|
HsPtr request_state_info(
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
StateInfoRequest state_info_request
|
||||||
|
);
|
||||||
|
#endif
|
||||||
|
#ifdef __cplusplus
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,113 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#include "TheracAdapterComponent.h"
|
||||||
|
#include "HAL/PlatformProcess.h"
|
||||||
|
#include "Interfaces/IPluginManager.h"
|
||||||
|
#include "Misc/Paths.h"
|
||||||
|
#include <Internationalization/Internationalization.h>
|
||||||
|
#include <Internationalization/Text.h>
|
||||||
|
#include <Misc/MessageDialog.h>
|
||||||
|
#include <map>
|
||||||
|
#include <Logging/StructuredLog.h>
|
||||||
|
|
||||||
|
// Sets default values for this component's properties
|
||||||
|
UTheracAdapterComponent::UTheracAdapterComponent() {
|
||||||
|
// Set this component to be initialized when the game starts, and to be ticked
|
||||||
|
// every frame. You can turn these features off to improve performance if you
|
||||||
|
// don't need them.
|
||||||
|
PrimaryComponentTick.bCanEverTick = true;
|
||||||
|
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
void UTheracAdapterComponent::UpdateSimulator(
|
||||||
|
ExtCallType ect,
|
||||||
|
HsStablePtr wrapped_comms,
|
||||||
|
BeamType beam_type,
|
||||||
|
CollimatorPosition collimator_position,
|
||||||
|
HsInt beam_energy
|
||||||
|
) {
|
||||||
|
if (wrapped_comms == nullptr)
|
||||||
|
wrapped_comms = wrappedComms;
|
||||||
|
wrap_external_call(
|
||||||
|
wrapped_comms,
|
||||||
|
ect,
|
||||||
|
beam_type,
|
||||||
|
collimator_position,
|
||||||
|
beam_energy
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UTheracAdapterComponent::WrapSimulatorCall(
|
||||||
|
EExtCallType ext_call_type,
|
||||||
|
EBeamType beam_type,
|
||||||
|
ECollimatorPosition collimator_position,
|
||||||
|
int32 beam_energy
|
||||||
|
) {}
|
||||||
|
|
||||||
|
// Called when the game starts
|
||||||
|
void UTheracAdapterComponent::BeginPlay() {
|
||||||
|
|
||||||
|
FString BaseDir =
|
||||||
|
IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||||
|
FString LibraryPath =
|
||||||
|
FPaths::Combine(*BaseDir, TEXT("Source/hstherac-hs/hstherac25.dll"));
|
||||||
|
|
||||||
|
simulatorLibraryHandle = !LibraryPath.IsEmpty()
|
||||||
|
? FPlatformProcess::GetDllHandle(*LibraryPath)
|
||||||
|
: nullptr;
|
||||||
|
|
||||||
|
Super::BeginPlay();
|
||||||
|
wrappedComms = start_machine();
|
||||||
|
std::map<FText *, StateInfoRequest> hng = {
|
||||||
|
{&TreatmentOutcome, RequestTreatmentOutcome},
|
||||||
|
{&ActiveSubsystem, RequestActiveSubsystem},
|
||||||
|
{&TreatmentState, RequestTreatmentState},
|
||||||
|
{&Reason, RequestReason},
|
||||||
|
{&BeamMode, RequestBeamMode},
|
||||||
|
{&BeamEnergy, RequestBeamEnergy}
|
||||||
|
};
|
||||||
|
for (auto & [hnng, hnnng] : hng) {
|
||||||
|
compMap.Add(hnng, hnnng);
|
||||||
|
}
|
||||||
|
ExtCallTypeMap.Add("R", EExtCallType::ExtCallReset);
|
||||||
|
ExtCallTypeMap.Add("P", EExtCallType::ExtCallProceed);
|
||||||
|
|
||||||
|
BeamTypeMap.Add("X", EBeamType::BeamTypeXRay);
|
||||||
|
BeamTypeMap.Add("E", EBeamType::BeamTypeElectron);
|
||||||
|
|
||||||
|
CollimatorPositionMap.Add("X", ECollimatorPosition::CollimatorPositionXRay);
|
||||||
|
CollimatorPositionMap.Add(
|
||||||
|
"E",
|
||||||
|
ECollimatorPosition::CollimatorPositionElectronBeam
|
||||||
|
);
|
||||||
|
|
||||||
|
// ...
|
||||||
|
}
|
||||||
|
|
||||||
|
void UTheracAdapterComponent::shutdownSimulator() {
|
||||||
|
kill_machine();
|
||||||
|
FPlatformProcess::FreeDllHandle(simulatorLibraryHandle);
|
||||||
|
simulatorLibraryHandle = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Called every frame
|
||||||
|
void UTheracAdapterComponent::TickComponent(
|
||||||
|
float DeltaTime,
|
||||||
|
ELevelTick TickType,
|
||||||
|
FActorComponentTickFunction * ThisTickFunction
|
||||||
|
) {
|
||||||
|
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||||
|
|
||||||
|
auto rsi = [&](FText * f) {
|
||||||
|
return FText::FromString(
|
||||||
|
StaticCast<char *>(request_state_info(wrappedComms, *compMap.Find(f)))
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
for (auto & [f, _] : compMap) {
|
||||||
|
// UE_LOGFMT(LogTemp, Warning, "what {dildo}", rsi(f).ToString());
|
||||||
|
*f = rsi(f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
73
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
Normal file
73
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#include "hstherac25.h"
|
||||||
|
#include "HAL/PlatformProcess.h"
|
||||||
|
#include "Interfaces/IPluginManager.h"
|
||||||
|
#include "Misc/MessageDialog.h"
|
||||||
|
#include "Misc/Paths.h"
|
||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
#include "Therac.h"
|
||||||
|
|
||||||
|
#define LOCTEXT_NAMESPACE "Fhstherac25Module"
|
||||||
|
|
||||||
|
void Fhstherac25Module::StartupModule() {
|
||||||
|
// This code will execute after your module is loaded into memory; the exact
|
||||||
|
// timing is specified in the .uplugin file per-module
|
||||||
|
/*
|
||||||
|
// Get the base directory of this plugin
|
||||||
|
FString BaseDir =
|
||||||
|
IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||||
|
|
||||||
|
// Add on the relative location of the third party dll and load it
|
||||||
|
/ FString LibraryPath;
|
||||||
|
#if PLATFORM_WINDOWS
|
||||||
|
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/hstherac-hs/HSdll.dll"));
|
||||||
|
|
||||||
|
#elif PLATFORM_MAC
|
||||||
|
LibraryPath = FPaths::Combine(
|
||||||
|
*BaseDir,
|
||||||
|
TEXT("Source/ThirdParty/hstherac25Library/Mac/Release/"
|
||||||
|
"libExampleLibrary.dylib")
|
||||||
|
);
|
||||||
|
#elif PLATFORM_LINUX
|
||||||
|
LibraryPath = FPaths::Combine(
|
||||||
|
*BaseDir,
|
||||||
|
TEXT("Binaries/ThirdParty/hstherac25Library/Linux/"
|
||||||
|
"x86_64-unknown-linux-gnu/libExampleLibrary.so")
|
||||||
|
);
|
||||||
|
#endif // PLATFORM_WINDOWS
|
||||||
|
|
||||||
|
simulatorLibraryHandle = !LibraryPath.IsEmpty()
|
||||||
|
? FPlatformProcess::GetDllHandle(*LibraryPath)
|
||||||
|
: nullptr;
|
||||||
|
|
||||||
|
if (simulatorLibraryHandle) {
|
||||||
|
// Call the test function in the third party library that opens a message
|
||||||
|
// box
|
||||||
|
// ExampleLibraryFunction();
|
||||||
|
// HsStablePtr wc = start_machine();
|
||||||
|
} else {
|
||||||
|
FMessageDialog::Open(
|
||||||
|
EAppMsgType::Ok,
|
||||||
|
LOCTEXT(
|
||||||
|
"ThirdPartyLibraryError",
|
||||||
|
"Failed to load example third party library"
|
||||||
|
)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
*/
|
||||||
|
}
|
||||||
|
|
||||||
|
void Fhstherac25Module::ShutdownModule() {
|
||||||
|
// This function may be called during shutdown to clean up your module. For
|
||||||
|
// modules that support dynamic reloading, we call this function before
|
||||||
|
// unloading the module.
|
||||||
|
|
||||||
|
// Free the dll handle
|
||||||
|
// FPlatformProcess::FreeDllHandle(simulatorLibraryHandle);
|
||||||
|
// simulatorLibraryHandle = nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
#undef LOCTEXT_NAMESPACE
|
||||||
|
|
||||||
|
IMPLEMENT_MODULE(Fhstherac25Module, hstherac25)
|
@ -0,0 +1,112 @@
|
|||||||
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Components/ActorComponent.h"
|
||||||
|
#include "CoreMinimal.h"
|
||||||
|
#include <HsFFI.h>
|
||||||
|
// #include
|
||||||
|
// <hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build/HsTherac25_stub.h>
|
||||||
|
#include <Therac.h>
|
||||||
|
#include <Internationalization/Text.h>
|
||||||
|
#include "TheracAdapterComponent.generated.h"
|
||||||
|
|
||||||
|
UENUM()
|
||||||
|
enum class EBeamType : uint8 {
|
||||||
|
BeamTypeXRay = 1,
|
||||||
|
BeamTypeElectron,
|
||||||
|
};
|
||||||
|
|
||||||
|
UENUM()
|
||||||
|
enum class ECollimatorPosition : uint8 {
|
||||||
|
CollimatorPositionXRay = 1,
|
||||||
|
CollimatorPositionElectronBeam,
|
||||||
|
};
|
||||||
|
|
||||||
|
UENUM()
|
||||||
|
enum class EExtCallType : uint8 {
|
||||||
|
ExtCallSendMEOS = 1,
|
||||||
|
ExtCallToggleDatentComplete,
|
||||||
|
ExtCallToggleEditingTakingPlace,
|
||||||
|
ExtCallReset,
|
||||||
|
ExtCallProceed
|
||||||
|
};
|
||||||
|
|
||||||
|
UCLASS(
|
||||||
|
BlueprintType,
|
||||||
|
ClassGroup = (Custom),
|
||||||
|
meta = (BlueprintSpawnableComponent)
|
||||||
|
)
|
||||||
|
class HSTHERAC25_API UTheracAdapterComponent : public UActorComponent {
|
||||||
|
|
||||||
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
HsStablePtr wrappedComms;
|
||||||
|
|
||||||
|
TMap<FText *, StateInfoRequest> compMap;
|
||||||
|
|
||||||
|
void * simulatorLibraryHandle;
|
||||||
|
|
||||||
|
void UpdateSimulator(
|
||||||
|
ExtCallType ect,
|
||||||
|
HsStablePtr wrapped_comms = nullptr,
|
||||||
|
BeamType beam_type = BeamTypeUndefined,
|
||||||
|
CollimatorPosition collimator_position = CollimatorPositionUndefined,
|
||||||
|
HsInt beam_energy = 25000
|
||||||
|
);
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Sets default values for this component's properties
|
||||||
|
UTheracAdapterComponent();
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText TreatmentOutcome;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText ActiveSubsystem;
|
||||||
|
|
||||||
|
// TPhase
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText TreatmentState;
|
||||||
|
|
||||||
|
// TreatmentOutcome
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText Reason;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText BeamMode;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
FText BeamEnergy;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
TMap<FString, EBeamType> BeamTypeMap;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
TMap<FString, EExtCallType> ExtCallTypeMap;
|
||||||
|
|
||||||
|
UPROPERTY(BlueprintReadOnly, VisibleAnywhere)
|
||||||
|
TMap<FString, ECollimatorPosition> CollimatorPositionMap;
|
||||||
|
|
||||||
|
UFUNCTION(BlueprintCallable)
|
||||||
|
void WrapSimulatorCall(
|
||||||
|
EExtCallType ext_call_type,
|
||||||
|
EBeamType beam_type = EBeamType::BeamTypeXRay,
|
||||||
|
ECollimatorPosition collimator_position =
|
||||||
|
ECollimatorPosition::CollimatorPositionXRay,
|
||||||
|
int32 beam_energy = 25000
|
||||||
|
);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
// Called when the game starts
|
||||||
|
virtual void BeginPlay() override;
|
||||||
|
void shutdownSimulator();
|
||||||
|
|
||||||
|
public:
|
||||||
|
// Called every frame
|
||||||
|
virtual void TickComponent(
|
||||||
|
float DeltaTime,
|
||||||
|
ELevelTick TickType,
|
||||||
|
FActorComponentTickFunction * ThisTickFunction
|
||||||
|
) override;
|
||||||
|
};
|
16
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
Normal file
16
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Modules/ModuleManager.h"
|
||||||
|
|
||||||
|
class Fhstherac25Module : public IModuleInterface {
|
||||||
|
public:
|
||||||
|
/** IModuleInterface implementation */
|
||||||
|
virtual void StartupModule() override;
|
||||||
|
virtual void ShutdownModule() override;
|
||||||
|
|
||||||
|
private:
|
||||||
|
/** Handle to the test dll we will load */
|
||||||
|
// void * simulatorLibraryHandle;
|
||||||
|
};
|
69
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
69
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||||
|
|
||||||
|
using UnrealBuildTool;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
public class hstherac25 : ModuleRules
|
||||||
|
{
|
||||||
|
public hstherac25(ReadOnlyTargetRules Target) : base(Target)
|
||||||
|
{
|
||||||
|
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
|
PublicIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
// ... add public include paths required here ...
|
||||||
|
"C:/ghcup/ghc/9.6.7/include",
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateIncludePaths.AddRange(
|
||||||
|
new string[] {
|
||||||
|
"C:/ghcup/ghc/9.6.7/include",
|
||||||
|
|
||||||
|
// "C:/ghcup/ghc/9.6.7/include",
|
||||||
|
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/csrc",
|
||||||
|
// Path.Combine(ModuleDirectory,"../hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build"),
|
||||||
|
// ... add other private include paths required here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PublicDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"Core",
|
||||||
|
"MathCore",
|
||||||
|
"Projects",
|
||||||
|
"CoreUObject",
|
||||||
|
"Engine",
|
||||||
|
"UMG",
|
||||||
|
"AudioMixerCore",
|
||||||
|
"InputCore"
|
||||||
|
// ... add other public dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
PrivateDependencyModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
"Slate", "SlateCore"
|
||||||
|
// ... add private dependencies that you statically link with here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
|
DynamicallyLoadedModuleNames.AddRange(
|
||||||
|
new string[]
|
||||||
|
{
|
||||||
|
|
||||||
|
// ... add any modules that your module loads dynamically here ...
|
||||||
|
}
|
||||||
|
);
|
||||||
|
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../hstherac-hs", "hstherac25.dll.a"));
|
||||||
|
RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "../hstherac-hs/hstherac25.dll"));
|
||||||
|
}
|
||||||
|
}
|
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"FileVersion": 3,
|
||||||
|
"Version": 1,
|
||||||
|
"VersionName": "1.0",
|
||||||
|
"FriendlyName": "hstherac25",
|
||||||
|
"Description": "",
|
||||||
|
"Category": "Other",
|
||||||
|
"CreatedBy": "",
|
||||||
|
"CreatedByURL": "",
|
||||||
|
"DocsURL": "",
|
||||||
|
"MarketplaceURL": "",
|
||||||
|
"SupportURL": "",
|
||||||
|
"CanContainContent": true,
|
||||||
|
"IsBetaVersion": false,
|
||||||
|
"IsExperimentalVersion": false,
|
||||||
|
"Installed": false,
|
||||||
|
"Modules": [
|
||||||
|
{
|
||||||
|
"Name": "hstherac25",
|
||||||
|
"Type": "Runtime",
|
||||||
|
"LoadingPhase": "Default"
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
@ -1,15 +1,14 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
using UnrealBuildTool;
|
using UnrealBuildTool;
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class MyProjectTarget : TargetRules
|
public class MyProjectTarget : TargetRules
|
||||||
{
|
{
|
||||||
public MyProjectTarget(TargetInfo Target) : base(Target)
|
public MyProjectTarget(TargetInfo Target) : base(Target)
|
||||||
{
|
{
|
||||||
Type = TargetType.Game;
|
Type = TargetType.Game;
|
||||||
DefaultBuildSettings = BuildSettingsVersion.V5;
|
DefaultBuildSettings = BuildSettingsVersion.V5;
|
||||||
|
|
||||||
ExtraModuleNames.AddRange( new string[] { "MyProject" } );
|
ExtraModuleNames.AddRange(new string[] { "MyProject", "hstherac25" });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,20 +4,20 @@ using UnrealBuildTool;
|
|||||||
|
|
||||||
public class MyProject : ModuleRules
|
public class MyProject : ModuleRules
|
||||||
{
|
{
|
||||||
public MyProject(ReadOnlyTargetRules Target) : base(Target)
|
public MyProject(ReadOnlyTargetRules Target) : base(Target)
|
||||||
{
|
{
|
||||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||||
|
|
||||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
|
||||||
|
|
||||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG" });
|
||||||
|
|
||||||
// Uncomment if you are using Slate UI
|
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
|
||||||
|
|
||||||
// Uncomment if you are using online features
|
|
||||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
|
||||||
|
|
||||||
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
// Uncomment if you are using Slate UI
|
||||||
}
|
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "hstherac25" });
|
||||||
|
|
||||||
|
// Uncomment if you are using online features
|
||||||
|
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||||
|
|
||||||
|
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,4 +15,11 @@ void UMagicFloatInput::HandleOnTextCommitted(
|
|||||||
x = FCString::Atod(*inText.ToString());
|
x = FCString::Atod(*inText.ToString());
|
||||||
|
|
||||||
SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
|
SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
|
||||||
|
if (myVerifier != nullptr) {
|
||||||
|
if (sourceInput->GetText().EqualTo(GetText())) {
|
||||||
|
myVerifier->SetText(FText::FromString("VERIFIED"));
|
||||||
|
} else {
|
||||||
|
myVerifier->SetText(FText());
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,5 +6,32 @@ void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
|
|||||||
auto & s = inText.ToString();
|
auto & s = inText.ToString();
|
||||||
auto lastChar = s.LeftChop(1);
|
auto lastChar = s.LeftChop(1);
|
||||||
lastChar.ToUpperInline();
|
lastChar.ToUpperInline();
|
||||||
|
if (!lastChar.IsEmpty()) {
|
||||||
|
|
||||||
|
switch (myTarget) {
|
||||||
|
case THSModeTarget::Energy:
|
||||||
|
switch (lastChar[0]) {
|
||||||
|
case 'E':
|
||||||
|
break;
|
||||||
|
case 'X':
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case THSModeTarget::OpMode:
|
||||||
|
switch (lastChar[0]) {
|
||||||
|
case 'T':
|
||||||
|
break;
|
||||||
|
case 'R':
|
||||||
|
break;
|
||||||
|
case 'P':
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
SetText(FText::FromString(lastChar));
|
SetText(FText::FromString(lastChar));
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@ void UMyUserWidget::NativeOnInitialized() {
|
|||||||
CR_TextBlock,
|
CR_TextBlock,
|
||||||
ColX_TextBlock,
|
ColX_TextBlock,
|
||||||
ColY_TextBlock,
|
ColY_TextBlock,
|
||||||
WR_TextBlock,
|
WN_TextBlock,
|
||||||
AN_TextBlock
|
AN_TextBlock
|
||||||
};
|
};
|
||||||
for (auto * n : arcaneNumbers) {
|
for (auto * n : arcaneNumbers) {
|
||||||
|
@ -1,7 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#include "TheracAdapter.h"
|
|
||||||
|
|
||||||
TheracAdapter::TheracAdapter() {}
|
|
||||||
|
|
||||||
TheracAdapter::~TheracAdapter() {}
|
|
@ -1,5 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
|
|
||||||
#include "VerifierTextBlock.h"
|
|
||||||
|
|
@ -22,4 +22,7 @@ class MYPROJECT_API UMagicFloatInput : public UEditableTextBox {
|
|||||||
|
|
||||||
UPROPERTY(EditAnywhere)
|
UPROPERTY(EditAnywhere)
|
||||||
UTextBlock * sourceInput;
|
UTextBlock * sourceInput;
|
||||||
|
|
||||||
|
UPROPERTY(EditAnywhere)
|
||||||
|
UTextBlock * myVerifier;
|
||||||
};
|
};
|
||||||
|
@ -6,6 +6,12 @@
|
|||||||
#include "CoreMinimal.h"
|
#include "CoreMinimal.h"
|
||||||
#include "ModeInputTextBox.generated.h"
|
#include "ModeInputTextBox.generated.h"
|
||||||
|
|
||||||
|
UENUM()
|
||||||
|
enum class THSModeTarget : uint8 {
|
||||||
|
Energy,
|
||||||
|
OpMode
|
||||||
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
@ -14,5 +20,8 @@ class MYPROJECT_API UModeInputTextBox : public UEditableTextBox {
|
|||||||
|
|
||||||
GENERATED_BODY()
|
GENERATED_BODY()
|
||||||
|
|
||||||
|
UPROPERTY(EditAnywhere)
|
||||||
|
THSModeTarget myTarget;
|
||||||
|
|
||||||
void HandleOnTextChanged(FText const & inText) override;
|
void HandleOnTextChanged(FText const & inText) override;
|
||||||
};
|
};
|
||||||
|
@ -40,10 +40,10 @@ class MYPROJECT_API UMyUserWidget : public UUserWidget {
|
|||||||
UTextBlock * ColY_TextBlock;
|
UTextBlock * ColY_TextBlock;
|
||||||
|
|
||||||
UPROPERTY(meta = (BindWidget))
|
UPROPERTY(meta = (BindWidget))
|
||||||
UTextBlock * WR_TextBlock;
|
UTextBlock * WN_TextBlock;
|
||||||
|
|
||||||
UPROPERTY(meta = (BindWidget))
|
UPROPERTY(meta = (BindWidget))
|
||||||
UTextBlock * AN_TextBlock;
|
UTextBlock * AN_TextBlock;
|
||||||
|
|
||||||
void NativeOnInitialized() override;
|
void NativeOnInitialized() override;
|
||||||
};
|
};
|
||||||
|
@ -1,15 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
class MYPROJECT_API TheracAdapter
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
TheracAdapter();
|
|
||||||
~TheracAdapter();
|
|
||||||
};
|
|
@ -1,17 +0,0 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
|
||||||
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "CoreMinimal.h"
|
|
||||||
#include "Components/TextBlock.h"
|
|
||||||
#include "VerifierTextBlock.generated.h"
|
|
||||||
|
|
||||||
/**
|
|
||||||
*
|
|
||||||
*/
|
|
||||||
UCLASS()
|
|
||||||
class MYPROJECT_API UVerifierTextBlock : public UTextBlock
|
|
||||||
{
|
|
||||||
GENERATED_BODY()
|
|
||||||
|
|
||||||
};
|
|
@ -1,15 +1,14 @@
|
|||||||
// Fill out your copyright notice in the Description page of Project Settings.
|
// Fill out your copyright notice in the Description page of Project Settings.
|
||||||
|
|
||||||
using UnrealBuildTool;
|
using UnrealBuildTool;
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class MyProjectEditorTarget : TargetRules
|
public class MyProjectEditorTarget : TargetRules
|
||||||
{
|
{
|
||||||
public MyProjectEditorTarget(TargetInfo Target) : base(Target)
|
public MyProjectEditorTarget(TargetInfo Target) : base(Target)
|
||||||
{
|
{
|
||||||
Type = TargetType.Editor;
|
Type = TargetType.Editor;
|
||||||
DefaultBuildSettings = BuildSettingsVersion.V5;
|
DefaultBuildSettings = BuildSettingsVersion.V5;
|
||||||
|
|
||||||
ExtraModuleNames.AddRange( new string[] { "MyProject" } );
|
ExtraModuleNames.AddRange(new string[] { "MyProject", "hstherac25" });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
8
shadertoolsconfig.json
Normal file
8
shadertoolsconfig.json
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
"hlsl.preprocessorDefinitions": {
|
||||||
|
},
|
||||||
|
" hlsl.additionalIncludeDirectories": [
|
||||||
|
],
|
||||||
|
"hlsl.virtualDirectoryMappings": {
|
||||||
|
}
|
||||||
|
}
|
Reference in New Issue
Block a user