Files
TheracUE/Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
2025-05-14 22:29:47 +01:00

70 lines
1.9 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class hstherac25 : ModuleRules
{
public hstherac25(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
"C:/ghcup/ghc/9.6.7/include",
}
);
PrivateIncludePaths.AddRange(
new string[] {
"C:/ghcup/ghc/9.6.7/include",
// "C:/ghcup/ghc/9.6.7/include",
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/csrc",
// Path.Combine(ModuleDirectory,"../hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build"),
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"MathCore",
"Projects",
"CoreUObject",
"Engine",
"UMG",
"AudioMixerCore",
"InputCore"
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Slate", "SlateCore"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../hstherac-hs", "hstherac25.dll.a"));
RuntimeDependencies.Add(Path.Combine(ModuleDirectory, "../hstherac-hs/hstherac25.dll"));
}
}