// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; public class MyProjectEditorTarget : TargetRules { public MyProjectEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; ExtraModuleNames.AddRange(new string[] { "MyProject", "hstherac25" }); } }