// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include "Components/EditableTextBox.h" #include "CoreMinimal.h" #include "ModeInputTextBox.generated.h" UENUM() enum class THSModeTarget : uint8 { Energy, OpMode }; /** * */ UCLASS() class MYPROJECT_API UModeInputTextBox : public UEditableTextBox { GENERATED_BODY() UPROPERTY(EditAnywhere) THSModeTarget myTarget; void HandleOnTextChanged(FText const & inText) override; };