Compare commits
2 Commits
916d188d5b
...
3b36a1f6a7
Author | SHA1 | Date | |
---|---|---|---|
3b36a1f6a7 | |||
2c987be672 |
2
.ignore
2
.ignore
@ -5,3 +5,5 @@
|
||||
/DerivedDataCache
|
||||
/Intermediate
|
||||
/Saved
|
||||
/Plugins/hstherac25/Content
|
||||
/Plugins/hstherac25/Intermediate
|
||||
|
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
BIN
Content/LinacLab/MyMyUserWidget.uasset
(Stored with Git LFS)
Binary file not shown.
BIN
Plugins/hstherac25/Resources/Icon128.png
Normal file
BIN
Plugins/hstherac25/Resources/Icon128.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 12 KiB |
20
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.cpp
vendored
Normal file
20
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.cpp
vendored
Normal file
@ -0,0 +1,20 @@
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
#include <Windows.h>
|
||||
|
||||
#define EXAMPLELIBRARY_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#ifndef EXAMPLELIBRARY_EXPORT
|
||||
#define EXAMPLELIBRARY_EXPORT
|
||||
#endif
|
||||
|
||||
EXAMPLELIBRARY_EXPORT void ExampleLibraryFunction()
|
||||
{
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
MessageBox(NULL, TEXT("Loaded ExampleLibrary.dll from Third Party Plugin sample."), TEXT("Third Party Plugin"), MB_OK);
|
||||
#else
|
||||
printf("Loaded ExampleLibrary from Third Party Plugin sample");
|
||||
#endif
|
||||
}
|
158
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj
vendored
Normal file
158
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj
vendored
Normal file
@ -0,0 +1,158 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9B50F1F8-0116-442C-A071-F5C3A120A5CB}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ExampleLibrary</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\Binaries\ThirdParty\hstherac25Library\Win64\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ExampleLibrary.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Public\hstherac25Library\ExampleLibrary.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
9
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj.filters
vendored
Normal file
9
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj.filters
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ExampleLibrary.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Public\PLUGIN_NAMELibrary\ExampleLibrary.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib
vendored
Normal file
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib
vendored
Normal file
Binary file not shown.
@ -0,0 +1,9 @@
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
#define EXAMPLELIBRARY_IMPORT __declspec(dllimport)
|
||||
#elif defined __linux__
|
||||
#define EXAMPLELIBRARY_IMPORT __attribute__((visibility("default")))
|
||||
#else
|
||||
#define EXAMPLELIBRARY_IMPORT
|
||||
#endif
|
||||
|
||||
EXAMPLELIBRARY_IMPORT void ExampleLibraryFunction();
|
37
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.Build.cs
vendored
Normal file
37
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.Build.cs
vendored
Normal file
@ -0,0 +1,37 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class hstherac25Library : ModuleRules
|
||||
{
|
||||
public hstherac25Library(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
PublicSystemIncludePaths.Add("$(ModuleDir)/Public");
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
// Add the import library
|
||||
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "x64", "Release", "ExampleLibrary.lib"));
|
||||
|
||||
// Delay-load the DLL, so we can load it from the right place first
|
||||
PublicDelayLoadDLLs.Add("ExampleLibrary.dll");
|
||||
|
||||
// Ensure that the DLL is staged along with the executable
|
||||
RuntimeDependencies.Add("$(PluginDir)/Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib"));
|
||||
RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string ExampleSoPath = Path.Combine("$(PluginDir)", "Binaries", "ThirdParty", "hstherac25Library", "Linux", "x86_64-unknown-linux-gnu", "libExampleLibrary.so");
|
||||
PublicAdditionalLibraries.Add(ExampleSoPath);
|
||||
PublicDelayLoadDLLs.Add(ExampleSoPath);
|
||||
RuntimeDependencies.Add(ExampleSoPath);
|
||||
}
|
||||
}
|
||||
}
|
6
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.tps
vendored
Normal file
6
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.tps
vendored
Normal file
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Notification>
|
||||
Notes: This is a sample module and not actually third party.
|
||||
</Notification>
|
||||
</TpsData>
|
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.dll
vendored
Normal file
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.dll
vendored
Normal file
Binary file not shown.
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.lib
vendored
Normal file
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.lib
vendored
Normal file
Binary file not shown.
55
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
Normal file
55
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
Normal file
@ -0,0 +1,55 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#include "hstherac25.h"
|
||||
#include "Misc/MessageDialog.h"
|
||||
#include "Modules/ModuleManager.h"
|
||||
#include "Interfaces/IPluginManager.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "HAL/PlatformProcess.h"
|
||||
#include "hstherac25Library/ExampleLibrary.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "Fhstherac25Module"
|
||||
|
||||
void Fhstherac25Module::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||
|
||||
// Add on the relative location of the third party dll and load it
|
||||
FString LibraryPath;
|
||||
#if PLATFORM_WINDOWS
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll"));
|
||||
#elif PLATFORM_MAC
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib"));
|
||||
#elif PLATFORM_LINUX
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Linux/x86_64-unknown-linux-gnu/libExampleLibrary.so"));
|
||||
#endif // PLATFORM_WINDOWS
|
||||
|
||||
ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
|
||||
|
||||
if (ExampleLibraryHandle)
|
||||
{
|
||||
// Call the test function in the third party library that opens a message box
|
||||
ExampleLibraryFunction();
|
||||
}
|
||||
else
|
||||
{
|
||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
|
||||
}
|
||||
}
|
||||
|
||||
void Fhstherac25Module::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
|
||||
// Free the dll handle
|
||||
FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
|
||||
ExampleLibraryHandle = nullptr;
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(Fhstherac25Module, hstherac25)
|
18
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
Normal file
18
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class Fhstherac25Module : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* ExampleLibraryHandle;
|
||||
};
|
51
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
51
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class hstherac25 : ModuleRules
|
||||
{
|
||||
public hstherac25(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"hstherac25Library",
|
||||
"Projects"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "hstherac25",
|
||||
"Description": "",
|
||||
"Category": "Other",
|
||||
"CreatedBy": "",
|
||||
"CreatedByURL": "",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "hstherac25",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
]
|
||||
}
|
@ -15,9 +15,11 @@ void UMagicFloatInput::HandleOnTextCommitted(
|
||||
x = FCString::Atod(*inText.ToString());
|
||||
|
||||
SetText(FText::FromString(FString::Printf(TEXT("%.7f"), x)));
|
||||
HandleMagicFloatsMangledEvent();
|
||||
if (myVerifier != nullptr) {
|
||||
if (sourceInput->GetText().EqualTo(GetText())) {
|
||||
myVerifier->SetText(FText::FromString("VERIFIED"));
|
||||
} else {
|
||||
myVerifier->SetText(FText());
|
||||
}
|
||||
}
|
||||
|
||||
void UMagicFloatInput::HandleMagicFloatsMangledEvent() {
|
||||
OnMagicFloatsMangled.ExecuteIfBound();
|
||||
}
|
||||
|
@ -6,5 +6,32 @@ void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
|
||||
auto & s = inText.ToString();
|
||||
auto lastChar = s.LeftChop(1);
|
||||
lastChar.ToUpperInline();
|
||||
if (!lastChar.IsEmpty()) {
|
||||
|
||||
switch (myTarget) {
|
||||
case THSModeTarget::Energy:
|
||||
switch (lastChar[0]) {
|
||||
case 'E':
|
||||
break;
|
||||
case 'X':
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case THSModeTarget::OpMode:
|
||||
switch (lastChar[0]) {
|
||||
case 'T':
|
||||
break;
|
||||
case 'R':
|
||||
break;
|
||||
case 'P':
|
||||
break;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
SetText(FText::FromString(lastChar));
|
||||
}
|
||||
|
34
Source/MyProject/Private/TheracSimComponent.cpp
Normal file
34
Source/MyProject/Private/TheracSimComponent.cpp
Normal file
@ -0,0 +1,34 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
|
||||
#include "TheracSimComponent.h"
|
||||
|
||||
// Sets default values for this component's properties
|
||||
UTheracSimComponent::UTheracSimComponent()
|
||||
{
|
||||
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
|
||||
// off to improve performance if you don't need them.
|
||||
PrimaryComponentTick.bCanEverTick = true;
|
||||
|
||||
// ...
|
||||
}
|
||||
|
||||
|
||||
// Called when the game starts
|
||||
void UTheracSimComponent::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
// ...
|
||||
|
||||
}
|
||||
|
||||
|
||||
// Called every frame
|
||||
void UTheracSimComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
|
||||
{
|
||||
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
|
||||
|
||||
// ...
|
||||
}
|
||||
|
@ -1,12 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#include "VerifierTextBlock.h"
|
||||
|
||||
void UVerifierTextBlock::NativeOnInitialized() {
|
||||
if (destInput != nullptr) {
|
||||
destInput->OnMagicFloatsMangled.BindUObject(
|
||||
this,
|
||||
&UVerifierTextBlock::verifyFloats
|
||||
);
|
||||
}
|
||||
}
|
@ -7,8 +7,6 @@
|
||||
#include <Components/TextBlock.h>
|
||||
#include "MagicFloatInput.generated.h"
|
||||
|
||||
DECLARE_DELEGATE(FOnMagicFloatsMangledDelegate);
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
@ -27,9 +25,4 @@ class MYPROJECT_API UMagicFloatInput : public UEditableTextBox {
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
UTextBlock * myVerifier;
|
||||
|
||||
UFUNCTION()
|
||||
void HandleMagicFloatsMangledEvent();
|
||||
|
||||
FOnMagicFloatsMangledDelegate OnMagicFloatsMangled;
|
||||
};
|
||||
|
@ -6,6 +6,12 @@
|
||||
#include "CoreMinimal.h"
|
||||
#include "ModeInputTextBox.generated.h"
|
||||
|
||||
UENUM()
|
||||
enum class THSModeTarget : uint8 {
|
||||
Energy,
|
||||
OpMode
|
||||
};
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
@ -14,5 +20,8 @@ class MYPROJECT_API UModeInputTextBox : public UEditableTextBox {
|
||||
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
THSModeTarget myTarget;
|
||||
|
||||
void HandleOnTextChanged(FText const & inText) override;
|
||||
};
|
||||
|
28
Source/MyProject/Public/TheracSimComponent.h
Normal file
28
Source/MyProject/Public/TheracSimComponent.h
Normal file
@ -0,0 +1,28 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/ActorComponent.h"
|
||||
#include "TheracSimComponent.generated.h"
|
||||
|
||||
|
||||
UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
|
||||
class MYPROJECT_API UTheracSimComponent : public UActorComponent
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
// Sets default values for this component's properties
|
||||
UTheracSimComponent();
|
||||
|
||||
protected:
|
||||
// Called when the game starts
|
||||
virtual void BeginPlay() override;
|
||||
|
||||
public:
|
||||
// Called every frame
|
||||
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
|
||||
|
||||
|
||||
};
|
@ -1,27 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
#include "Components/TextBlock.h"
|
||||
#include "MagicFloatInput.h"
|
||||
#include "VerifierTextBlock.generated.h"
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
UCLASS()
|
||||
class MYPROJECT_API UVerifierTextBlock : public UTextBlock {
|
||||
|
||||
GENERATED_BODY()
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
UTextBlock * sourceInput;
|
||||
|
||||
UPROPERTY(EditAnywhere)
|
||||
UMagicFloatInput * destInput;
|
||||
|
||||
void verifyFloats();
|
||||
|
||||
void BeginPlay() override;
|
||||
};
|
Reference in New Issue
Block a user