FUCK vscode
This commit is contained in:
91
.editorconfig
Normal file
91
.editorconfig
Normal file
@ -0,0 +1,91 @@
|
||||
[*.{cpp,h}]
|
||||
|
||||
# Naming convention rules (note: currently need to be ordered from more to less specific)
|
||||
|
||||
cpp_naming_rule.aactor_prefixed.symbols = aactor_class
|
||||
cpp_naming_rule.aactor_prefixed.style = aactor_style
|
||||
|
||||
cpp_naming_rule.swidget_prefixed.symbols = swidget_class
|
||||
cpp_naming_rule.swidget_prefixed.style = swidget_style
|
||||
|
||||
cpp_naming_rule.uobject_prefixed.symbols = uobject_class
|
||||
cpp_naming_rule.uobject_prefixed.style = uobject_style
|
||||
|
||||
cpp_naming_rule.booleans_prefixed.symbols = boolean_vars
|
||||
cpp_naming_rule.booleans_prefixed.style = boolean_style
|
||||
|
||||
cpp_naming_rule.structs_prefixed.symbols = structs
|
||||
cpp_naming_rule.structs_prefixed.style = unreal_engine_structs
|
||||
|
||||
cpp_naming_rule.enums_prefixed.symbols = enums
|
||||
cpp_naming_rule.enums_prefixed.style = unreal_engine_enums
|
||||
|
||||
cpp_naming_rule.templates_prefixed.symbols = templates
|
||||
cpp_naming_rule.templates_prefixed.style = unreal_engine_templates
|
||||
|
||||
cpp_naming_rule.general_names.symbols = all_symbols
|
||||
cpp_naming_rule.general_names.style = unreal_engine_default
|
||||
|
||||
# Naming convention symbols
|
||||
|
||||
cpp_naming_symbols.aactor_class.applicable_kinds = class
|
||||
cpp_naming_symbols.aactor_class.applicable_type = AActor
|
||||
|
||||
cpp_naming_symbols.swidget_class.applicable_kinds = class
|
||||
cpp_naming_symbols.swidget_class.applicable_type = SWidget
|
||||
|
||||
cpp_naming_symbols.uobject_class.applicable_kinds = class
|
||||
cpp_naming_symbols.uobject_class.applicable_type = UObject
|
||||
|
||||
cpp_naming_symbols.boolean_vars.applicable_kinds = local,parameter,field
|
||||
cpp_naming_symbols.boolean_vars.applicable_type = bool
|
||||
|
||||
cpp_naming_symbols.enums.applicable_kinds = enum
|
||||
|
||||
cpp_naming_symbols.templates.applicable_kinds = template_class
|
||||
|
||||
cpp_naming_symbols.structs.applicable_kinds = struct
|
||||
|
||||
cpp_naming_symbols.all_symbols.applicable_kinds = *
|
||||
|
||||
# Naming convention styles
|
||||
|
||||
cpp_naming_style.unreal_engine_default.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_default.required_prefix =
|
||||
cpp_naming_style.unreal_engine_default.required_suffix =
|
||||
cpp_naming_style.unreal_engine_default.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_enums.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_enums.required_prefix = E
|
||||
cpp_naming_style.unreal_engine_enums.required_suffix =
|
||||
cpp_naming_style.unreal_engine_enums.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_templates.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_templates.required_prefix = T
|
||||
cpp_naming_style.unreal_engine_templates.required_suffix =
|
||||
cpp_naming_style.unreal_engine_templates.word_separator =
|
||||
|
||||
cpp_naming_style.unreal_engine_structs.capitalization = pascal_case
|
||||
cpp_naming_style.unreal_engine_structs.required_prefix = F
|
||||
cpp_naming_style.unreal_engine_structs.required_suffix =
|
||||
cpp_naming_style.unreal_engine_structs.word_separator =
|
||||
|
||||
cpp_naming_style.uobject_style.capitalization = pascal_case
|
||||
cpp_naming_style.uobject_style.required_prefix = U
|
||||
cpp_naming_style.uobject_style.required_suffix =
|
||||
cpp_naming_style.uobject_style.word_separator =
|
||||
|
||||
cpp_naming_style.aactor_style.capitalization = pascal_case
|
||||
cpp_naming_style.aactor_style.required_prefix = A
|
||||
cpp_naming_style.aactor_style.required_suffix =
|
||||
cpp_naming_style.aactor_style.word_separator =
|
||||
|
||||
cpp_naming_style.swidget_style.capitalization = pascal_case
|
||||
cpp_naming_style.swidget_style.required_prefix = S
|
||||
cpp_naming_style.swidget_style.required_suffix =
|
||||
cpp_naming_style.swidget_style.word_separator =
|
||||
|
||||
cpp_naming_style.boolean_style.capitalization = pascal_case
|
||||
cpp_naming_style.boolean_style.required_prefix = b
|
||||
cpp_naming_style.boolean_style.required_suffix =
|
||||
cpp_naming_style.boolean_style.word_separator =
|
3
.gitmodules
vendored
Normal file
3
.gitmodules
vendored
Normal file
@ -0,0 +1,3 @@
|
||||
[submodule "Plugins/hstherac25/Source/hstherac-hs"]
|
||||
path = Plugins/hstherac25/Source/hstherac-hs
|
||||
url = git@github.com:pillowtrucker/hstherac25.git
|
15
.vsconfig
Normal file
15
.vsconfig
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"version": "1.0",
|
||||
"components": [
|
||||
"Microsoft.Net.Component.4.6.2.TargetingPack",
|
||||
"Microsoft.VisualStudio.Component.Unreal.Workspace",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
|
||||
"Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
|
||||
"Microsoft.VisualStudio.Component.Windows11SDK.22621",
|
||||
"Microsoft.VisualStudio.Workload.CoreEditor",
|
||||
"Microsoft.VisualStudio.Workload.ManagedDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeDesktop",
|
||||
"Microsoft.VisualStudio.Workload.NativeGame"
|
||||
]
|
||||
}
|
@ -1,627 +0,0 @@
|
||||
{
|
||||
"folders": [
|
||||
{
|
||||
"name": "MyProject",
|
||||
"path": "."
|
||||
},
|
||||
{
|
||||
"name": "UE5",
|
||||
"path": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
],
|
||||
"settings": {
|
||||
"typescript.tsc.autoDetect": "off",
|
||||
"npm.autoDetect": "off",
|
||||
"terminal.integrated.env.windows": {
|
||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
||||
}
|
||||
},
|
||||
"extensions": {
|
||||
"recommendations": [
|
||||
"ms-vscode.cpptools",
|
||||
"ms-dotnettools.csharp"
|
||||
]
|
||||
},
|
||||
"tasks": {
|
||||
"version": "2.0.0",
|
||||
"tasks": [
|
||||
{
|
||||
"label": "MyProject Win64 Debug Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Debug Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Debug Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Debug Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 DebugGame Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 DebugGame Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Development Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Development Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Test Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Test Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Test",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProject Win64 Shipping Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProject Win64 Shipping Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProject",
|
||||
"Win64",
|
||||
"Shipping",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 Debug Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Debug Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Debug",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 DebugGame Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 DebugGame Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"DebugGame",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Build",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Rebuild",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Build.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"dependsOn": [
|
||||
"MyProjectEditor Win64 Development Clean"
|
||||
],
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"label": "MyProjectEditor Win64 Development Clean",
|
||||
"group": "build",
|
||||
"command": "Engine\\Build\\BatchFiles\\Clean.bat",
|
||||
"args": [
|
||||
"MyProjectEditor",
|
||||
"Win64",
|
||||
"Development",
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-waitmutex"
|
||||
],
|
||||
"problemMatcher": "$msCompile",
|
||||
"type": "shell",
|
||||
"options": {
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
"launch": {
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Launch MyProject (Debug)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Debug.exe",
|
||||
"preLaunchTask": "MyProject Win64 Debug Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-DebugGame.exe",
|
||||
"preLaunchTask": "MyProject Win64 DebugGame Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Development)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame.exe",
|
||||
"preLaunchTask": "MyProject Win64 Development Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Test)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Test.exe",
|
||||
"preLaunchTask": "MyProject Win64 Test Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProject (Shipping)",
|
||||
"request": "launch",
|
||||
"program": "C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\Binaries\\Win64\\UnrealGame-Win64-Shipping.exe",
|
||||
"preLaunchTask": "MyProject Win64 Shipping Build",
|
||||
"args": [
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (Debug)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-Debug.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 Debug Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (DebugGame)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor-Win64-DebugGame.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 DebugGame Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Launch MyProjectEditor (Development)",
|
||||
"request": "launch",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\Win64\\UnrealEditor.exe",
|
||||
"preLaunchTask": "MyProjectEditor Win64 Development Build",
|
||||
"args": [
|
||||
"C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject"
|
||||
],
|
||||
"cwd": "D:\\Epic Games\\UE_5.5",
|
||||
"stopAtEntry": false,
|
||||
"console": "integratedTerminal",
|
||||
"type": "cppvsdbg",
|
||||
"visualizerFile": "D:\\Epic Games\\UE_5.5\\Engine\\Extras\\VisualStudioDebugging\\Unreal.natvis",
|
||||
"sourceFileMap": {
|
||||
"D:\\build\\++UE5\\Sync": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "Generate Project Files",
|
||||
"type": "coreclr",
|
||||
"request": "launch",
|
||||
"preLaunchTask": "UnrealBuildTool Win64 Development Build",
|
||||
"program": "D:\\Epic Games\\UE_5.5\\Engine\\Build\\BatchFiles\\RunUBT.bat",
|
||||
"args": [
|
||||
"-projectfiles",
|
||||
"-vscode",
|
||||
"-project=C:\\Users\\wonky\\Documents\\Unreal Projects\\MyProject\\MyProject.uproject",
|
||||
"-game",
|
||||
"-engine",
|
||||
"-dotnet"
|
||||
],
|
||||
"env": {
|
||||
"PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64;${env:PATH}",
|
||||
"DOTNET_ROOT": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64",
|
||||
"DOTNET_HOST_PATH": "D:\\Epic Games\\UE_5.5\\Engine\\Binaries\\ThirdParty\\DotNet\\8.0.300\\win-x64\\dotnet.exe",
|
||||
"DOTNET_MULTILEVEL_LOOKUP": "0",
|
||||
"DOTNET_ROLL_FORWARD": "LatestMajor"
|
||||
},
|
||||
"console": "integratedTerminal",
|
||||
"stopAtEntry": false,
|
||||
"cwd": "D:\\Epic Games\\UE_5.5"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
@ -1,26 +1,23 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.5",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "MyProject",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default",
|
||||
"AdditionalDependencies": [
|
||||
"UMG",
|
||||
"Engine"
|
||||
]
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true,
|
||||
"TargetAllowList": [
|
||||
"Editor"
|
||||
]
|
||||
}
|
||||
]
|
||||
"FileVersion": 3,
|
||||
"EngineAssociation": "5.5",
|
||||
"Category": "",
|
||||
"Description": "",
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "MyProject",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
],
|
||||
"Plugins": [
|
||||
{
|
||||
"Name": "ModelingToolsEditorMode",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [],
|
||||
"AdditionalRootDirectories": [],
|
||||
"AdditionalPluginDirectories": [],
|
||||
"EpicSampleNameHash": ""
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
#include <Windows.h>
|
||||
|
||||
#define EXAMPLELIBRARY_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#include <stdio.h>
|
||||
#endif
|
||||
|
||||
#ifndef EXAMPLELIBRARY_EXPORT
|
||||
#define EXAMPLELIBRARY_EXPORT
|
||||
#endif
|
||||
|
||||
EXAMPLELIBRARY_EXPORT void ExampleLibraryFunction()
|
||||
{
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
MessageBox(NULL, TEXT("Loaded ExampleLibrary.dll from Third Party Plugin sample."), TEXT("Third Party Plugin"), MB_OK);
|
||||
#else
|
||||
printf("Loaded ExampleLibrary from Third Party Plugin sample");
|
||||
#endif
|
||||
}
|
@ -1,158 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9B50F1F8-0116-442C-A071-F5C3A120A5CB}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>ExampleLibrary</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\Binaries\ThirdParty\hstherac25Library\Win64\"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ExampleLibrary.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Public\hstherac25Library\ExampleLibrary.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,9 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<ClCompile Include="ExampleLibrary.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Public\PLUGIN_NAMELibrary\ExampleLibrary.h" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Binary file not shown.
@ -1,9 +0,0 @@
|
||||
#if defined _WIN32 || defined _WIN64
|
||||
#define EXAMPLELIBRARY_IMPORT __declspec(dllimport)
|
||||
#elif defined __linux__
|
||||
#define EXAMPLELIBRARY_IMPORT __attribute__((visibility("default")))
|
||||
#else
|
||||
#define EXAMPLELIBRARY_IMPORT
|
||||
#endif
|
||||
|
||||
EXAMPLELIBRARY_IMPORT void ExampleLibraryFunction();
|
@ -1,37 +0,0 @@
|
||||
// Fill out your copyright notice in the Description page of Project Settings.
|
||||
|
||||
using System.IO;
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class hstherac25Library : ModuleRules
|
||||
{
|
||||
public hstherac25Library(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
Type = ModuleType.External;
|
||||
PublicSystemIncludePaths.Add("$(ModuleDir)/Public");
|
||||
|
||||
if (Target.Platform == UnrealTargetPlatform.Win64)
|
||||
{
|
||||
// Add the import library
|
||||
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "x64", "Release", "ExampleLibrary.lib"));
|
||||
|
||||
// Delay-load the DLL, so we can load it from the right place first
|
||||
PublicDelayLoadDLLs.Add("ExampleLibrary.dll");
|
||||
|
||||
// Ensure that the DLL is staged along with the executable
|
||||
RuntimeDependencies.Add("$(PluginDir)/Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Mac)
|
||||
{
|
||||
PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib"));
|
||||
RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib");
|
||||
}
|
||||
else if (Target.Platform == UnrealTargetPlatform.Linux)
|
||||
{
|
||||
string ExampleSoPath = Path.Combine("$(PluginDir)", "Binaries", "ThirdParty", "hstherac25Library", "Linux", "x86_64-unknown-linux-gnu", "libExampleLibrary.so");
|
||||
PublicAdditionalLibraries.Add(ExampleSoPath);
|
||||
PublicDelayLoadDLLs.Add(ExampleSoPath);
|
||||
RuntimeDependencies.Add(ExampleSoPath);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
|
||||
<Notification>
|
||||
Notes: This is a sample module and not actually third party.
|
||||
</Notification>
|
||||
</TpsData>
|
Binary file not shown.
Binary file not shown.
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
1
Plugins/hstherac25/Source/hstherac-hs
Submodule
Submodule Plugins/hstherac25/Source/hstherac-hs added at 2d690cf0fe
68
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
68
Plugins/hstherac25/Source/hstherac25/Private/Therac.h
Normal file
@ -0,0 +1,68 @@
|
||||
#include <HsFFI.h>
|
||||
|
||||
typedef enum ExtCallType {
|
||||
CheekyPadding,
|
||||
ExtCallSendMEOS,
|
||||
ExtCallToggleDatentComplete,
|
||||
ExtCallToggleEditingTakingPlace,
|
||||
ExtCallReset,
|
||||
ExtCallProceed
|
||||
} ExtCallType;
|
||||
|
||||
typedef enum BeamType {
|
||||
BTCheekyPadding,
|
||||
BeamTypeXRay,
|
||||
BeamTypeElectron,
|
||||
BeamTypeUndefined
|
||||
} BeamType;
|
||||
typedef enum CollimatorPosition {
|
||||
CPCheekyPadding,
|
||||
CollimatorPositionXRay,
|
||||
CollimatorPositionElectronBeam,
|
||||
CollimatorPositionUndefined
|
||||
} CollimatorPosition;
|
||||
typedef enum StateInfoRequest {
|
||||
SIRCheekyPadding,
|
||||
RequestTreatmentOutcome,
|
||||
RequestActiveSubsystem,
|
||||
RequestTreatmentState,
|
||||
RequestReason,
|
||||
RequestBeamMode,
|
||||
RequestBeamEnergy
|
||||
} StateInfoRequest;
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // only need to export C interface if
|
||||
// used by C++ source code
|
||||
#endif
|
||||
#if mingw32_HOST_OS || _WIN32
|
||||
__declspec(dllexport) HsStablePtr start_machine();
|
||||
__declspec(dllexport) void kill_machine();
|
||||
__declspec(dllexport) void wrap_external_call(
|
||||
HsStablePtr wrapped_comms,
|
||||
ExtCallType ext_call_type,
|
||||
BeamType beam_type,
|
||||
CollimatorPosition collimator_position,
|
||||
HsInt beam_energy
|
||||
);
|
||||
__declspec(dllexport) HsPtr request_state_info(
|
||||
HsStablePtr wrapped_comms,
|
||||
StateInfoRequest state_info_request
|
||||
);
|
||||
#else
|
||||
HsStablePtr start_machine();
|
||||
void kill_machine();
|
||||
void wrap_external_call(
|
||||
HsStablePtr wrapped_comms,
|
||||
ExtCallType ext_call_type,
|
||||
BeamType beam_type,
|
||||
CollimatorPosition collimator_position,
|
||||
HsInt beam_energy
|
||||
);
|
||||
HsPtr request_state_info(
|
||||
HsStablePtr wrapped_comms,
|
||||
StateInfoRequest state_info_request
|
||||
);
|
||||
#endif
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
@ -6,50 +6,71 @@
|
||||
#include "Interfaces/IPluginManager.h"
|
||||
#include "Misc/Paths.h"
|
||||
#include "HAL/PlatformProcess.h"
|
||||
#include "hstherac25Library/ExampleLibrary.h"
|
||||
#include "Therac.h"
|
||||
|
||||
#define LOCTEXT_NAMESPACE "Fhstherac25Module"
|
||||
|
||||
void Fhstherac25Module::StartupModule()
|
||||
{
|
||||
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
|
||||
void Fhstherac25Module::StartupModule() {
|
||||
// This code will execute after your module is loaded into memory; the exact
|
||||
// timing is specified in the .uplugin file per-module
|
||||
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir = IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||
// Get the base directory of this plugin
|
||||
FString BaseDir =
|
||||
IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
|
||||
|
||||
// Add on the relative location of the third party dll and load it
|
||||
FString LibraryPath;
|
||||
// Add on the relative location of the third party dll and load it
|
||||
FString LibraryPath;
|
||||
#if PLATFORM_WINDOWS
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll"));
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/hstherac-hs/HSdll.dll"));
|
||||
|
||||
#elif PLATFORM_MAC
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib"));
|
||||
LibraryPath = FPaths::Combine(
|
||||
*BaseDir,
|
||||
TEXT(
|
||||
"Source/ThirdParty/hstherac25Library/Mac/Release/"
|
||||
"libExampleLibrary.dylib"
|
||||
)
|
||||
);
|
||||
#elif PLATFORM_LINUX
|
||||
LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Linux/x86_64-unknown-linux-gnu/libExampleLibrary.so"));
|
||||
LibraryPath = FPaths::Combine(
|
||||
*BaseDir,
|
||||
TEXT(
|
||||
"Binaries/ThirdParty/hstherac25Library/Linux/"
|
||||
"x86_64-unknown-linux-gnu/libExampleLibrary.so"
|
||||
)
|
||||
);
|
||||
#endif // PLATFORM_WINDOWS
|
||||
|
||||
ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
|
||||
ExampleLibraryHandle = !LibraryPath.IsEmpty()
|
||||
? FPlatformProcess::GetDllHandle(*LibraryPath)
|
||||
: nullptr;
|
||||
|
||||
if (ExampleLibraryHandle)
|
||||
{
|
||||
// Call the test function in the third party library that opens a message box
|
||||
ExampleLibraryFunction();
|
||||
}
|
||||
else
|
||||
{
|
||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
|
||||
}
|
||||
if (ExampleLibraryHandle) {
|
||||
// Call the test function in the third party library that opens a message
|
||||
// box
|
||||
// ExampleLibraryFunction();
|
||||
HsStablePtr wc = start_machine();
|
||||
} else {
|
||||
FMessageDialog::Open(
|
||||
EAppMsgType::Ok,
|
||||
LOCTEXT(
|
||||
"ThirdPartyLibraryError",
|
||||
"Failed to load example third party library"
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
void Fhstherac25Module::ShutdownModule()
|
||||
{
|
||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
|
||||
void Fhstherac25Module::ShutdownModule() {
|
||||
// This function may be called during shutdown to clean up your module. For
|
||||
// modules that support dynamic reloading, we call this function before
|
||||
// unloading the module.
|
||||
|
||||
// Free the dll handle
|
||||
FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
|
||||
ExampleLibraryHandle = nullptr;
|
||||
// Free the dll handle
|
||||
FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
|
||||
ExampleLibraryHandle = nullptr;
|
||||
}
|
||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
|
||||
IMPLEMENT_MODULE(Fhstherac25Module, hstherac25)
|
||||
|
@ -1,51 +1,62 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public class hstherac25 : ModuleRules
|
||||
{
|
||||
public hstherac25(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
"C:/ghcup/ghc/9.6.7/include",
|
||||
|
||||
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
"C:/ghcup/ghc/9.6.7/include",
|
||||
|
||||
// "C:/ghcup/ghc/9.6.7/include",
|
||||
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/csrc",
|
||||
// "${workspaceFolder}/Plugins/hstherac25/Source/hstherac-hs/dist-newstyle/build/x86_64-windows/ghc-9.6.7/hstherac25-0.1.0.0/build"
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"hstherac25Library",
|
||||
"Projects"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "../hstherac-hs", "HSdll.dll.a"));
|
||||
}
|
||||
}
|
||||
|
@ -8,12 +8,12 @@ public class MyProject : ModuleRules
|
||||
{
|
||||
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
|
||||
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG" });
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { });
|
||||
|
||||
// Uncomment if you are using Slate UI
|
||||
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
|
||||
|
||||
// Uncomment if you are using online features
|
||||
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
|
||||
|
8
shadertoolsconfig.json
Normal file
8
shadertoolsconfig.json
Normal file
@ -0,0 +1,8 @@
|
||||
{
|
||||
"hlsl.preprocessorDefinitions": {
|
||||
},
|
||||
" hlsl.additionalIncludeDirectories": [
|
||||
],
|
||||
"hlsl.virtualDirectoryMappings": {
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user