okey-dokey

This commit is contained in:
wonkyhonky2024
2025-05-10 21:31:54 +01:00
parent 2c987be672
commit 3b36a1f6a7
19 changed files with 487 additions and 0 deletions

View File

@ -6,5 +6,32 @@ void UModeInputTextBox::HandleOnTextChanged(FText const & inText) {
auto & s = inText.ToString();
auto lastChar = s.LeftChop(1);
lastChar.ToUpperInline();
if (!lastChar.IsEmpty()) {
switch (myTarget) {
case THSModeTarget::Energy:
switch (lastChar[0]) {
case 'E':
break;
case 'X':
break;
default:
break;
}
break;
case THSModeTarget::OpMode:
switch (lastChar[0]) {
case 'T':
break;
case 'R':
break;
case 'P':
break;
}
break;
default:
break;
}
}
SetText(FText::FromString(lastChar));
}

View File

@ -0,0 +1,34 @@
// Fill out your copyright notice in the Description page of Project Settings.
#include "TheracSimComponent.h"
// Sets default values for this component's properties
UTheracSimComponent::UTheracSimComponent()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UTheracSimComponent::BeginPlay()
{
Super::BeginPlay();
// ...
}
// Called every frame
void UTheracSimComponent::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}