okey-dokey
This commit is contained in:
BIN
Plugins/hstherac25/Resources/Icon128.png
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BIN
Plugins/hstherac25/Resources/Icon128.png
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After Width: | Height: | Size: 12 KiB |
20
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.cpp
vendored
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20
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.cpp
vendored
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@ -0,0 +1,20 @@
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#if defined _WIN32 || defined _WIN64
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#include <Windows.h>
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#define EXAMPLELIBRARY_EXPORT __declspec(dllexport)
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#else
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#include <stdio.h>
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#endif
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#ifndef EXAMPLELIBRARY_EXPORT
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#define EXAMPLELIBRARY_EXPORT
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#endif
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EXAMPLELIBRARY_EXPORT void ExampleLibraryFunction()
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{
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#if defined _WIN32 || defined _WIN64
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MessageBox(NULL, TEXT("Loaded ExampleLibrary.dll from Third Party Plugin sample."), TEXT("Third Party Plugin"), MB_OK);
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#else
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printf("Loaded ExampleLibrary from Third Party Plugin sample");
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#endif
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}
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158
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj
vendored
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158
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj
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@ -0,0 +1,158 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{9B50F1F8-0116-442C-A071-F5C3A120A5CB}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ExampleLibrary</RootNamespace>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<OutDir>$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;EXAMPLELIBRARY_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<PostBuildEvent>
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<Command>copy "$(TargetPath)" "$(SolutionDir)..\..\..\Binaries\ThirdParty\hstherac25Library\Win64\"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="ExampleLibrary.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Public\hstherac25Library\ExampleLibrary.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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9
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj.filters
vendored
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9
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/ExampleLibrary.vcxproj.filters
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@ -0,0 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="ExampleLibrary.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Public\PLUGIN_NAMELibrary\ExampleLibrary.h" />
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</ItemGroup>
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</Project>
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BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib
vendored
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BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib
vendored
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Binary file not shown.
@ -0,0 +1,9 @@
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#if defined _WIN32 || defined _WIN64
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#define EXAMPLELIBRARY_IMPORT __declspec(dllimport)
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#elif defined __linux__
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#define EXAMPLELIBRARY_IMPORT __attribute__((visibility("default")))
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#else
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#define EXAMPLELIBRARY_IMPORT
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#endif
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EXAMPLELIBRARY_IMPORT void ExampleLibraryFunction();
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37
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.Build.cs
vendored
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37
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.Build.cs
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@ -0,0 +1,37 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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using System.IO;
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using UnrealBuildTool;
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public class hstherac25Library : ModuleRules
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{
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public hstherac25Library(ReadOnlyTargetRules Target) : base(Target)
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{
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Type = ModuleType.External;
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PublicSystemIncludePaths.Add("$(ModuleDir)/Public");
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if (Target.Platform == UnrealTargetPlatform.Win64)
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{
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// Add the import library
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PublicAdditionalLibraries.Add(Path.Combine(ModuleDirectory, "x64", "Release", "ExampleLibrary.lib"));
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// Delay-load the DLL, so we can load it from the right place first
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PublicDelayLoadDLLs.Add("ExampleLibrary.dll");
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// Ensure that the DLL is staged along with the executable
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RuntimeDependencies.Add("$(PluginDir)/Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll");
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}
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else if (Target.Platform == UnrealTargetPlatform.Mac)
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{
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PublicDelayLoadDLLs.Add(Path.Combine(ModuleDirectory, "Mac", "Release", "libExampleLibrary.dylib"));
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RuntimeDependencies.Add("$(PluginDir)/Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib");
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}
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else if (Target.Platform == UnrealTargetPlatform.Linux)
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{
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string ExampleSoPath = Path.Combine("$(PluginDir)", "Binaries", "ThirdParty", "hstherac25Library", "Linux", "x86_64-unknown-linux-gnu", "libExampleLibrary.so");
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PublicAdditionalLibraries.Add(ExampleSoPath);
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PublicDelayLoadDLLs.Add(ExampleSoPath);
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RuntimeDependencies.Add(ExampleSoPath);
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}
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}
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}
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6
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.tps
vendored
Normal file
6
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/hstherac25Library.tps
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<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Notification>
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Notes: This is a sample module and not actually third party.
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</Notification>
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</TpsData>
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BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.dll
vendored
Normal file
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.dll
vendored
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Binary file not shown.
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.lib
vendored
Normal file
BIN
Plugins/hstherac25/Source/ThirdParty/hstherac25Library/x64/Release/ExampleLibrary.lib
vendored
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Binary file not shown.
55
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
Normal file
55
Plugins/hstherac25/Source/hstherac25/Private/hstherac25.cpp
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "hstherac25.h"
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#include "Misc/MessageDialog.h"
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#include "Modules/ModuleManager.h"
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#include "Interfaces/IPluginManager.h"
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#include "Misc/Paths.h"
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#include "HAL/PlatformProcess.h"
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#include "hstherac25Library/ExampleLibrary.h"
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#define LOCTEXT_NAMESPACE "Fhstherac25Module"
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void Fhstherac25Module::StartupModule()
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{
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// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
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// Get the base directory of this plugin
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FString BaseDir = IPluginManager::Get().FindPlugin("hstherac25")->GetBaseDir();
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// Add on the relative location of the third party dll and load it
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FString LibraryPath;
|
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#if PLATFORM_WINDOWS
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Win64/ExampleLibrary.dll"));
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#elif PLATFORM_MAC
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Source/ThirdParty/hstherac25Library/Mac/Release/libExampleLibrary.dylib"));
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#elif PLATFORM_LINUX
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LibraryPath = FPaths::Combine(*BaseDir, TEXT("Binaries/ThirdParty/hstherac25Library/Linux/x86_64-unknown-linux-gnu/libExampleLibrary.so"));
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#endif // PLATFORM_WINDOWS
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ExampleLibraryHandle = !LibraryPath.IsEmpty() ? FPlatformProcess::GetDllHandle(*LibraryPath) : nullptr;
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|
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if (ExampleLibraryHandle)
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{
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// Call the test function in the third party library that opens a message box
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ExampleLibraryFunction();
|
||||
}
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||||
else
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{
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||||
FMessageDialog::Open(EAppMsgType::Ok, LOCTEXT("ThirdPartyLibraryError", "Failed to load example third party library"));
|
||||
}
|
||||
}
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||||
|
||||
void Fhstherac25Module::ShutdownModule()
|
||||
{
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||||
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
|
||||
// we call this function before unloading the module.
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||||
|
||||
// Free the dll handle
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FPlatformProcess::FreeDllHandle(ExampleLibraryHandle);
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ExampleLibraryHandle = nullptr;
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||||
}
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||||
|
||||
#undef LOCTEXT_NAMESPACE
|
||||
|
||||
IMPLEMENT_MODULE(Fhstherac25Module, hstherac25)
|
18
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
Normal file
18
Plugins/hstherac25/Source/hstherac25/Public/hstherac25.h
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||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Modules/ModuleManager.h"
|
||||
|
||||
class Fhstherac25Module : public IModuleInterface
|
||||
{
|
||||
public:
|
||||
|
||||
/** IModuleInterface implementation */
|
||||
virtual void StartupModule() override;
|
||||
virtual void ShutdownModule() override;
|
||||
|
||||
private:
|
||||
/** Handle to the test dll we will load */
|
||||
void* ExampleLibraryHandle;
|
||||
};
|
51
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
51
Plugins/hstherac25/Source/hstherac25/hstherac25.Build.cs
Normal file
@ -0,0 +1,51 @@
|
||||
// Copyright Epic Games, Inc. All Rights Reserved.
|
||||
|
||||
using UnrealBuildTool;
|
||||
|
||||
public class hstherac25 : ModuleRules
|
||||
{
|
||||
public hstherac25(ReadOnlyTargetRules Target) : base(Target)
|
||||
{
|
||||
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
|
||||
|
||||
PublicIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add public include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateIncludePaths.AddRange(
|
||||
new string[] {
|
||||
// ... add other private include paths required here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PublicDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
"Core",
|
||||
"hstherac25Library",
|
||||
"Projects"
|
||||
// ... add other public dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
PrivateDependencyModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add private dependencies that you statically link with here ...
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
DynamicallyLoadedModuleNames.AddRange(
|
||||
new string[]
|
||||
{
|
||||
// ... add any modules that your module loads dynamically here ...
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
24
Plugins/hstherac25/hstherac25.uplugin
Normal file
@ -0,0 +1,24 @@
|
||||
{
|
||||
"FileVersion": 3,
|
||||
"Version": 1,
|
||||
"VersionName": "1.0",
|
||||
"FriendlyName": "hstherac25",
|
||||
"Description": "",
|
||||
"Category": "Other",
|
||||
"CreatedBy": "",
|
||||
"CreatedByURL": "",
|
||||
"DocsURL": "",
|
||||
"MarketplaceURL": "",
|
||||
"SupportURL": "",
|
||||
"CanContainContent": true,
|
||||
"IsBetaVersion": false,
|
||||
"IsExperimentalVersion": false,
|
||||
"Installed": false,
|
||||
"Modules": [
|
||||
{
|
||||
"Name": "hstherac25",
|
||||
"Type": "Runtime",
|
||||
"LoadingPhase": "Default"
|
||||
}
|
||||
]
|
||||
}
|
Reference in New Issue
Block a user